D7VK 1.2 has been released, enhancing Direct3D 6 and 7 support over Vulkan for running legacy Windows games on Linux, with improved D3D6 front-end stability enabling more titles like Tomb Raider: Chronicles to work and delivering superior performance over WineD3D in benchmarks
This GitHub release page announces version 1.2 of d7vk, a Vulkan-based implementation for D3D7, 6, and 5 on Linux/Wine. The update enhances D3D6 support, fixes issues, and adds features to the D3D7 implementation. Notable improvements include a rewritten DDraw logic for better memory management, compatibility fixes for specific games, and an alternative deployment option for Wine/Linux. The release also mentions that the project has reached its final stopping point regarding D3D support.
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