What does “fan-owned” mean for Legion M right now?
“Fan-owned” is one of the defining ideas behind Legion M, but it can mean different things depending on where the company is in its lifecycle.
At this stage, what does fan ownership actually look like in practice? How does it show up in decision-making, projects, transparency, or long-term direction?
This isn’t about hype or promises—just an honest discussion of where things stand now, what feels different compared to traditional studios, and where expectations line up (or don’t).
Curious how others here think about it.
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