GAConf USA 2025 Accessibility Conference
The line-up has been announced for accessibility conference GAConf USA, taking place on September 29th-30th. GAConf is a game development conference dedicated to making games more accessible to gamers with disabilities, hosted by the IGDA's accessibility SIG. The event features talks and networking for all disciplines of the games industry, exploring recent and future advances in game accessibility. The USA 2025 event is hybrid, both a free to attend online event held through Zoom and Discord, and an in-person gathering in Redmond. Topics include deep dives on individual features, processes and considerations like accessibility by design, how to give a sense of serendipity to blind players in open worlds, and inclusive UR; case studies on games like South of Midnight, Abiotic Factor, Diablo IV and Squeakross; panel discussions on accessibility as a micro-indie, and lived experiences of gaming with ADHD; and many more sessions, including the PS5’s new Audio Focus feature, using OCR & speech recognition to build an automated subtitle QA pipeline, and tools for implementing the Accessible Games Initiative tags. Speakers include indie accessibility superstars like Alblune, Triangular Pixels, ShiftBackTick and Deep Field Games, AAAs and publishers like, PlayStation, Xbox, Nintendo, and EA; service providers like PlayTestCloud and PlayAbility, through to disabled gamers, advocates, and specialists such as Thormungandr, 3llebelle, Champutee, and Kennedie Griggs. Line-up: https://www.gaconf.com/schedule/ Registration: https://www.gaconf.com/
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