"The goal is to satisfy both existing fans and those new to the series" - Dragon Quest VII Reimagined producer Takeshi Ichikawa discusses remaking a genre classic
This interview with Dragon Quest VII Reimagined producer Takeshi Ichikawa discusses the decision to re-release the game, the new visual style, narrative adjustments, and changes to gameplay mechanics. Ichikawa explains that the decision to re-release was based on the 25th anniversary of the original game and the desire to introduce the game to a new audience while satisfying existing fans. The new visual style, which features doll-like characters and environments, was inspired by the character designs and other art that employs a doll aesthetic. The narrative has been streamlined by removing subplots and restructuring certain islands into an optional format, while new storylines have been added. The combat system has been adjusted to allow for more strategic gameplay, and other changes include the removal of character death and individual inventories. Ichikawa emphasizes that the goal is to deliver a title that satisfies both new and existing Dragon Quest fans.
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